================================================================================
Far Cry - MasterCD_my (build "Aug 14 2003") - MENU RESTORATION (v4)
================================================================================
Full menu restoration with the tropical "Jack" background and a smoked-glass
panel.
NEW IN v4
---------
- Background: Textures/gui/menu_jack.dds (your Jack beach scene, 1024x1024;
UISystem.lua now points SetBackground at it).
- Menu panel: Textures/gui/grid.dds is now a SMOKED-GLASS panel (translucent
dark band with soft edges) instead of fully transparent.
- Textures/gui/grid_clear.dds = the fully transparent panel, kept as a backup
(not loaded). To go back to "no panel", copy grid_clear.dds over grid.dds.
- Combobox color fix included (see below).
CONTENTS
--------
Textures/gui/menu_jack.dds menu background (tropical)
Textures/gui/grid.dds smoked-glass menu panel (active)
Textures/gui/grid_clear.dds fully transparent panel (backup)
Textures/gui/standard_buttons.dds button idle - YELLOW
Textures/gui/Rollover_Buttons.dds button hover - BLUE
Textures/gui/Selected_Buttons.dds button press - RED
Textures/gui/logo.DDS, logoleft.dds, logoright.dds
Scripts/MenuScreens/UISystem.lua SetBackground = menu_jack; loads 3 button
sheets; single texrect
Scripts/MenuScreens/*.lua combobox color fix (Campaign, Options/
Video, Options/Sound, Options/Player,
ServerSettings, ServerSettingsScreen,
MultiPlayer/LimboScreen)
Languages/English/MenuTable.xml 148 strings, 0 missing (incl. multiplayer)
systemcfg.lua / systemcfgoverride.lua, fmod.dll, mfc70.dll
INSTALL
-------
Merge all folders into the build root, overwrite. Fully restart.
MenuTable.xml must sit at ROOT Languages\English\ .
BACKGROUND NOTE
---------------
The background is stored 1024x1024 (square); the engine stretches it to the
4:3 menu, which restores correct proportions. To revert to the original dark
background, set SetBackground back to "textures/GUI/menuback.tga".
KNOWN / OPEN
------------
- Hover brightening is engine-baked (all 3 builds intentionally highlight on
hover); only an exe patch removes it. Color states (yellow/blue/red) work.
- Combobox SELECTED-text not drawn in the field: adding color="255 255 255 255"
(done here, matching the newer build) did NOT fix it, so the field most
likely renders the selected item's TEXTURE (the per-item texrect) rather
than its text - an engine behavior of this build's combobox. Still under
investigation; the dropdown LIST shows text correctly.
================================================================================