As you can see, I have filled the "empty" sector with BLACK tx, so when you open it you won't see it disappearing, instead it will give this somewhat "depth"... and the displacement shader in game does the magic too, giving that door a voxel looking
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Uploaded 2 years ago

As you can see, I have filled the "empty" sector with BLACK tx, so when you open it you won't see it disappearing, instead it will give this somewhat "depth"... and the displacement shader in game does the magic too, giving that door a voxel looking