Use the mapping's Location params to adjust pixel positions. Hook up a VALUE node to the scale to control pixel size. Scale up until only one pixel fits in the screen's height, then multiply the scale * screen's height resolution  (eg *1080)
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Subpixel Shader Graph

Uploaded 2 years ago

Use the mapping's Location params to adjust pixel positions. Hook up a VALUE node to the scale to control pixel size. Scale up until only one pixel fits in the screen's height, then multiply the scale * screen's height resolution (eg *1080)